The issue I tackled first was the pessimistic line-of-sight checks. The main prototype cast only one ray with the participant’s digital camera place in the direction of the middle of the actor, but this would give inaccurate (pessimistic) benefits. This was problematic simply because there are times where by players https://valorantespcheats05173.blogprodesign.com/50572650/what-does-valorant-esp-hack-mean